AI Insights · Timothy · April 2023
Top Down Games Performance in Colombia for Q1 2023
A detailed look at the performance of the top 5 top-down games on a unified platform in Colombia during Q1 2023, based on data from Sensor Tower.
In Q1 2023, the top 5 top-down games in Colombia showed varied performance in terms of downloads, revenue, and active users. Let's delve into the specifics for each game.
Parchisi STAR from Gameberry Labs experienced consistent weekly revenue, starting at approximately $5.8K and peaking at around $7.8K by the end of February. Weekly downloads were robust, beginning with 64K and reaching a high of 79.8K in early January before stabilizing around 70K by the end of March. The game maintained a strong user base with weekly active users fluctuating between 179K and 205K.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw its weekly revenue range between $4.7K and $6.8K, showing some consistency throughout the quarter. Weekly downloads showed a notable spike in mid-February, reaching 15.7K, but generally hovered around 6.3K to 12.2K. The game maintained a stable weekly active users count, ranging from 67K to 81K.
League of Legends: Wild Rift by Riot Games demonstrated fluctuating weekly revenue, with a significant peak of $8.2K in mid-January before settling between $3K and $5K. Weekly downloads were relatively steady, ranging from 3.6K to 5.6K. The game's weekly active users showed a slight decline from 86K to 70K over the quarter.
Hearthstone by Blizzard Entertainment, Inc. had a weekly revenue range from $2.5K to $4.9K, with a peak in the last two weeks of March. Weekly downloads were modest, starting at 363 and gradually declining to around 129. Weekly active users saw a slight decrease, moving from 4.3K at the start of the quarter to about 3.3K by the end.
Clash Royale from Supercell displayed varying weekly revenue, peaking at $5.8K and dipping to $2.6K at its lowest point. Weekly downloads began at 21.6K and ranged between 13.3K and 18.3K throughout the quarter. The game sustained a strong weekly active user base, starting at 1.31M and ending at around 1.21M.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.